SCHEDULES

DAY PROGRAMMING


9:00 – 9:30 | Check-in & Socratic Circle

  • Students gather in the Commons.
  • Use Socratic Method to pose a big question connected to purpose, curiosity, or design.
  • Set intention for the day.

9:30 – 10:30 | Morning Session – Rotating Classes

  • Students rotate between different classes based on their assigned cohorts.
  • Each class dives into real world, design-based problem solving.

10:30 – 10:45 | Morning Break

  • Snacks.
  • Outdoor free play.
  • Opportunity for informal socializing and movement.

10:45 – 12:00 | Late Morning Session – Rotating Classes continued

  • Continue hands on exploration and design within focus areas..
  • Build toward product or prototype development.

12:00 – 1:00 | Lunch & Table Talks

  • Family style lunch setup in the Commons..
  • Table Topic to spark thoughtful conversation (e.g. “What problem are you solving?” or “What inspired your design today?”)
  • Includes free outdoor exploration and movement.

1:00 – 2:30 |Studio Time / Classes Continue

  • Option 1: Return to class for final project work.
  • Option 2: Head to Refinment Studios (Design Thinking Studio, Impact Studio, Wet Lab, Mechatronics) to polish ideas, work on pitch decks, prototypes, or document progress.

2:30 – 2:45 |Transition & Prep for Showcase

  • Students clean up and gather highlights of their day’s work.

2:45 – 3:00 |Reflection & Showcase in the Commons.

  • 3-4 students briefly present or display progress on their projects.
  • Share insights, wins, and pivots from the day.

AFTERSCHOOL PROGRAMMING


4:00 – 4:15 | Arrival & Power-Up Snack

  • Snack.
  • Students check in and decompress with community gameplay.

4:15 – 5:00 | Enrichment Block #1
Students choose from rotating, problem-based experiences:

  •  Mechatronics Lab: Tinkering, robotics challenges, or Microbit missions.
  •  Visual Art Studio: Open studio time to explore mediums or finish art pieces.
  •  Culinary Lab (Ghost Kitchen): Quick cook-alongs or taste-and-create sessions.
  •  STEM+C (Wet Lab): Mini science experiments or coding sprints.
  •  Innovation Hour: Design Thinking sprints and passion project development.

5:00 – 5:45 | Academic Power Hour

  • Homework help and tutoring in the Commons.
  • One-on-one or small group support by facilitators.
  • Quiet zone for reading or independent study.
    Optional: Students with no homework may continue project work or explore logic games and STEM puzzles

5:45 – 6:15 | Enrichment Block #2
New sessions or a continuation of earlier projects, including:

  • Production Studio: Video editing, podcast creation, or green screen magic.
  • eSports & Strategy Games: Supervised play with reflection on teamwork and tactics.
  • Think Tank: Debate club, storytelling, or leadership labs.

6:15 – 6:45 |Show & Reflect

  • Small group share-outs or gallery walks..
  • Optional peer showcase, mini pitch sessions, or reflection journals.
  • Use of digital portfolios or Post-It reflections on the “Wall of Wonder.”.

6:45 – 7:00 |Wind Down & Dismissal

  • Community circle: “What did you discover today?”.
  • Intentions for tomorrow.
  • Calm music, cleanups, and goodbyes.